The outline for the first level I designed for Around The Block, a game about a raccoon searching the city for their cubs and causing mischief along the way.
A presentation I prepared outlining my design process for creating a demo level as part of the interview process for Knock Knock Games. Note: The link to the level itself is no longer functional.
An analysis of the classic arcade game Frogger, with detailed charts describing the game’s skills and obstacles and their distribution throughout the levels.
A report about the stance mechanic in Sucker Punch’s Ghost of Tsushima outlining why the mechanic is interesting, its biggest weakness, and some possible improvements to the mechanic.