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Design Documents

Around The Block

Level Design Document

The outline for the first level I designed for Around The Block, a game about a raccoon searching the city for their cubs and causing mischief along the way.

The Waterslide

Test Level for Knock Knock Games

A presentation I prepared outlining my design process for creating a demo level as part of the interview process for Knock Knock Games.
Note: The link to the level itself is no longer functional.

Frogger

Skill and Obstacle Analysis

An analysis of the classic arcade game Frogger, with detailed charts describing the game’s skills and obstacles and their distribution throughout the levels.

Ghost of Tsushima

Mechanic Analysis

A report about the stance mechanic in Sucker Punch’s Ghost of Tsushima outlining why the mechanic is interesting, its biggest weakness, and some possible improvements to the mechanic.

Ghost of Tsushima

NES Demake

A report about how the open-world action/adventure game Ghost of Tsushima could be designed on the Nintendo's classic NES console.

The Acorn Avenger

Game Overview Document

The Acorn Avenger is a game concept I developed for a tower defense game featuring a squirrel defending his home from invading loggers.

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