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Dead By Daylight

Level Design

Dead By Daylight is an asymmetrical multiplayer horror game where 4 survivors try to escape a trial while being hunted down by a ruthless killer. I am part of the team dedicated to designing new maps and improving the gameplay of previously existing maps.

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The Dark Flight

Game Design/Level Design

The Dark Flight is a 2D platformer following the journey of an injured bat on a quest to reach the heart of a mysterious cave system known as the Once-Flooded. This project was developed in Unity by a team of 14 which I helped to assemble and manage. On this project I shared the role of game designer, producer, level designer and narrative designer. The playtesting build for the Ice Cave level can be downloaded from the link below.

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I.N.F.E.R.N.O. Base

Level Design

I.N.F.E.R.N.O. Base is a first-person shooter level I designed in Unreal Engine 4. The goal of the level is to infiltrate the forest base and locate a target hidden in the observatory.

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Water Basin Escape

Level Design

The Water Basin Escape is a three-step puzzle I designed and built in Unreal Engine 4. The goal of the puzzle is to figure out how to access the door at the other side of the room.

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